Speedrunning 1 to 99: A Levelling Roadmap
A practical, server-agnostic plan for climbing from level 1 to 99: when to hunt Metin stones, which quest chains to follow, and how parties and buffs smooth the road.
Key points
- Quest chains give the steadiest early experience; Metin stones take over in the mid game.
- Move to a new map when your kills slow down, not on a fixed level.
- A well-balanced party with buffs usually beats solo grinding on stone maps.
- Rates and level caps differ by server, so check your server's wiki before planning.
Private servers change rates, items and quests. Treat specifics here as general guidance and confirm them on your server's own wiki.
Every Metin2 private server tunes its experience rates differently, so nobody can honestly promise you a fixed number of hours to reach level 99. What we can offer is a roadmap that works on most servers: the order of activities, the habits that save time, and the mistakes that quietly cost you hours. Treat it as a framework and adjust it with your server's own wiki.
Stage one: quests first, grinding second
In the opening levels, quest chains are the most efficient source of experience. They hand you gear, potions and direction, and they walk you from one starting area to the next without needing to think about where to hunt. Take every main quest you can, read the objectives, and turn them in promptly. Side quests that reward items you will actually equip are worth the detour; ones that ask for long collection runs for a tiny reward can usually wait.
Use this phase to learn your class. Practise your skill rotation on ordinary monsters, get comfortable with the hotkeys, and put your first skill points into the abilities you will rely on for the rest of the game.
Stage two: map progression
A common beginner error is staying on a map because it feels safe. A better rule is to move on when your kills per minute drop, or when monsters stop giving meaningful experience compared with the level you are at. On many servers there is a natural ladder of hunting maps, each suited to a level band. Your server wiki or in-game guide will list the recommended band for each one.
- Hunt where monsters die quickly enough that you are rarely waiting on cooldowns.
- Avoid areas where you must rest after every pull; that is usually a sign you are too early.
- Keep a few spare healing potions rather than a huge stack you never use.
Stage three: Metin stone hunting
Once your character can break stones reliably, Metin stones become a core levelling method on many servers. The idea is simple: a stone spawns monsters around it, you defeat them, then break the stone for its own reward. Work in a loop: clear the spawned monsters, break the stone, move to the next one. Stones that appear in clusters reward a tidy route, so learn the layout of the maps you use.
Stone drops, such as upgrade materials, are one reason this method stays popular beyond pure experience. What drops, and how often, is a server setting, so do not plan around any number you read in a chat channel. Observe your own results over a few sessions instead.
Party play and buffs
Hunting with others is often faster than going alone, particularly when the group has complementary roles. A support class that keeps buffs up, a sturdy front-liner and a couple of damage dealers can clear stone maps cleanly. Agree on loot rules and who breaks the stone before you start; it prevents arguments and wasted time.
Buffs matter even when you are alone. Make a habit of refreshing yours before a pull instead of mid-fight. If your server has potions or scrolls that boost experience, use them during your most efficient sessions rather than spreading them thin across idle time.
Habits that save time
- Set a short goal each session, such as one level or a quest chain, and stop when you reach it.
- Keep your equipment up to date; a weapon several tiers behind slows every kill.
- Learn the map shortcuts and teleport points your server offers.
- Take breaks. Tired play leads to deaths, and deaths cost experience on many servers.
Play it fair
Avoid bots, macros that automate play, and any third-party program promising fast levels. They put your account at risk, break most servers' rules and spoil the game for everyone else. Never share your password, and only download a client from a server's official site, at your own risk. A steady, honest climb is also the best way to learn your class before the harder content arrives.
Level 99 is not the finish line, but the point where raids, crafting and the economy open up. Enjoy the road there, and use your server's community to fill any gaps in this plan.