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Bonus Switcher Tables: How to Plan Your Item Bonuses

What bonus switching is, how to decide which bonuses you actually want for your class, and how to budget switchers so one unlucky streak does not wreck your plans.

Metin247 guide team··4 min read

Key points

  • Bonus switching rerolls the random bonuses on an item using a consumable, usually called a switcher.
  • Decide your target bonuses per class before you spend anything, and rank them by importance.
  • Bonus tables list which bonuses can appear and are set by each server, so check your server's wiki.
  • Set a budget and a stopping rule in advance; results are random and no outcome is guaranteed.

Private servers change rates, items and quests. Treat specifics here as general guidance and confirm them on your server's own wiki.

Few topics spark more late-night debate in Metin2 communities than bonus switching. Done well, it lets you shape your equipment around your class and playstyle. Done carelessly, it quietly drains your stash of materials. This guide explains the idea behind bonus switching, how bonus tables fit into it, and how to plan a sensible approach. We describe the system conceptually and do not quote exact odds, because every private server tunes these values differently.

What bonus switching is

Many pieces of equipment carry a handful of random bonuses, such as extra attack strength, resistance to certain enemy types, or critical chance. A bonus switcher is a consumable item that rerolls those bonuses. You use it on a piece of gear, the old set is replaced by a new random set, and you decide whether to keep going or stop.

The key word is random. Each use is a fresh roll, so you cannot count on the next result being better than the last. Some servers let you lock or keep certain bonuses, while others always reroll everything. Read your server's rules for the exact behavior.

How bonus tables work

A bonus table is simply a list of which bonuses can appear on which kind of item. Weapons, armor, helmets, shields, boots, necklaces and bracelets usually draw from different pools. Within a pool, each bonus has a range of possible values and a relative likelihood of showing up.

Many servers publish these tables on their wiki or forum, and a planned Metin247 tool would present such tables in a friendly format, though it is only planned and does not exist yet. When you read a table, pay attention to three things:

  • Which bonuses are even available for the item slot you are working on.
  • The value ranges, since a bonus at the low end of its range is much less useful than the same bonus near the top.
  • Any restrictions, such as bonuses that cannot appear together on one item.

Planning target bonuses per class

Before you touch a switcher, decide what a good result looks like. A simple method is to rank bonuses into three tiers for your class:

  1. Must-haves. The bonuses that define your build, such as the main damage stats for a damage dealer.
  2. Nice-to-haves. Helpful extras that improve survivability or utility.
  3. Ignorable. Bonuses that do nothing for your role. If a roll lands on these, keep rolling.

Different classes weigh these differently. A close-combat class usually values melee-focused attack bonuses and defensive stats, while a ranged or magic class cares about their own damage types and perhaps casting-related bonuses. Support-leaning builds may prefer survivability and utility. Your server's class guides will say which bonuses matter most, and balance changes can shift the answer over time.

Also decide what is good enough. Chasing a perfect roll on every slot is a common trap. Often a solid result on the slots that matter most delivers most of the value.

Budgeting your switchers

Because every roll is random, budgeting is about managing risk. A few habits help:

  • Set a cap before you start. Decide how many switchers you are willing to spend on one item and stick to it.
  • Prioritize slots. Work on the slot that gives you the biggest improvement first.
  • Keep a reserve. Do not burn every switcher you own in one sitting; leave some for future gear upgrades.
  • Remember sunk cost. Having spent a lot on an item does not make the next roll more likely to succeed.
  • Test small first. Try the process on a cheap item to see how your server handles it before touching valuable gear.

Illustrative example: imagine you have a stack of ten switchers and one weapon slot you care about. You might decide to use at most six on the weapon and keep four for armor. If the weapon rolls something acceptable after three, you stop early. The numbers here are purely illustrative, not a recommendation.

Where switchers come from

Switchers can come from drops, events, crafting or in-game shops, depending on the server. Prices on any player market are set by the players, so we do not quote any. Be careful about trades outside the game. Buying or selling in-game items for real money is risky, often against server rules, and a common route for scams. We do not encourage it.

Common mistakes to avoid

  • Switching without a written target, then settling for whatever appears.
  • Believing in lucky times, lucky spots or secret tricks; rolls are random.
  • Ignoring server rules about bonus locks, bonus limits or item binding.
  • Falling for third-party tools that promise guaranteed results, which are often scams or malware.

Metin247 is an unofficial fan-run hub with no affiliation to any publisher or server. Always verify the details in this guide against your own server's wiki before spending materials.